CTP Pro Version History
What is new in CTP Pro 5.0
New code base
In order to migrate to a new development environment, CTP's program code has been completely reworked. A modern compiler now ensures more stability and compatibility of CTP.
Up to 4 GB main memory*
CTP 5 now can access up to 4 GB main memory, which simplifies the work on large scenes with high resolution. With the memory usage indicator in the status bar you can follow up your CTP process anytime.
4 GB of RAM and 64-bits Windows required. Using a 32-bits version of Windows allows for up to 3 GB of RAM.
Rendering up to 30% faster using frame buffering
Rendering for scene playback or export has been improved. Internal buffering of frames results in higher speeds, which is especially useful for large and complex scenes. Enough memory is required to take advantage of this feature.
Modern and modal user interface (GUI)
CTP 5's user interface has been renewed. Besides different themes to select from (see next topic), there are extended possibilities to modify buttons to suit the working process. Also, the user interface will now adopt Windows functionality, e.g. progress display as part of the Windows taskbar, and more.
There is a selection of themes/skins to personalize the graphical user interface. The selection offers choices from classic to modern to suit the needs of any user. Care has been taken to offer color combinations for the main tool bar that give the best possible visibility of icons and functions.
Easier handling of graphics tablets
Using pen presure to change brush size or brush opacity on a Wacom graphics tablett can now be activated or deactivated under the Tool Options. The dialog for the tool options will stay permanently on top and it is possible to conveniently position it anywhere on the CTP GUI.
Bugfixes in CTP Pro 5.0
- Issues with paint tools when using multiple monitors have been fixed
- Dropouts with Undo using image filters have been eliminated
- Dropouts using a series of different image filters have been eliminated
- Error when playing a rendered scene backwards has been fixed